Tide of Thunder Wiki
Advertisement

These are alternate and additional levels of the animalims Discipline for Requiem.

●●●● Alpha's Challenge[]

The vampire reachs out and challenge's one particular opponents beast, drawing the character to attack him rather others.
Cost: 1 Vitae
Dice Pool: Manipulation + Intimidation + Animalism
Action: Instant
Roll Result:
Dramatic Failure: Your beast pulls back from the challenge and you need to check for Rötschrek with a -2 penalty. You can't use this ability again this scene.
Failure: Your beast fails to affect the target... the target is immune against this ability for the remainder of the night.
Success: The target is challenged and takes a -2 penalty to attack any other target than you.
Dramatic Success:

●●●●● ● Unleash the Beast[]

The vampires beast has become far to wild to shackle. The beast can, at the vampires command, tear itself free from its host and fight by its side. The beast takes the form of the beast of the vampire and moves with a grace that makes it clearly deadly.
Cost: 5 vitae
Dice Pool: Animalism + Blood Potency
Action: Instant
Roll Result Dramatic Failure: The beast is pushed to hard and snaps. The vampire frenzies at himself and runs away from the place, causing himself damage. Roll his blood potency as bashing damage that the vampire takes.

Failure: The beast refuses to come forth and remains inside the vampire.

Success: The beast comes forth and takes form beside of the vampire. It acts as its own creature. The beast has Power 3, Finesse 3 and Resistance 3. Each success on the activation roll increases one of these abilities by +1. It has claws that deals +1L damage.

Exceptional Success: aside from higher attributes, the claws of the beast has +2L damage and the beast has 2/0 Armor.

Advertisement