These are beastiary rules for nwod and for nowod. These rules can be used to create and modify existing creatures, making them more interesting and dangerous.
Combat[]
Attacks[]
For creatures that has natural attacks, use the following modifier to design new attacks.
Attack Modifiers | ||||||
Change | Dice Modifier | |||||
-1 Initiative | +1 | |||||
+1 Damage | -2 | |||||
8-again (requires 9-again) | -2 | |||||
9-again | -2 | |||||
No exploding dice | +2 | |||||
Requires Grapple | +3 | |||||
Halved Defense until next turn | +2 | |||||
Requires Stealth attack | +2 | |||||
Stun (Halve size for stunning) | -3 | |||||
+1 defense | -2 | |||||
Target falls | -3 | |||||
Attack Deals Bashing damage | +2 | |||||
Attack deals Aggravated Damage | -4 | |||||
Hit applies grapple automatically | -3 | |||||
Rote-quality on attack | -5 | |||||
Very dangerous beast* | +2 | |||||
Epic beast* | +5 | |||||
Dramatic success on 3 successes | -3 | |||||
Requires Reload* | +4 |
*Used only for unique and legendary beasts such as dragons, yeti and likewise. Only highest Dice modifier applies
base attacks[]
Attacks | ||||||
Attack | Type | Initative | Damage | Notes | ||
Claw | Predator | +0 | +1L | |||
Bite | Predator | -2 | +2L | 9-again | ||
Bite | Herbivore | +2 | +1B | |||
Body Slam | All | +0 | +0B |
Ability Attack Defense Flying +1 +1
size[]
Size modifier grapple* -2 to 0 +2 -2 1 to 3 +1 -1 4 to 6 +0 +0 7 to 9 -1 +1 10 to 12 -2 +2 13 to 15 -3 +3 +9 -1 +1