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These are beastiary rules for nwod and for nowod. These rules can be used to create and modify existing creatures, making them more interesting and dangerous.

Combat[]

Attacks[]

For creatures that has natural attacks, use the following modifier to design new attacks.

Attack Modifiers
Change Dice Modifier
-1 Initiative +1
+1 Damage -2
8-again (requires 9-again) -2
9-again -2
No exploding dice +2
Requires Grapple +3
Halved Defense until next turn +2
Requires Stealth attack +2
Stun (Halve size for stunning) -3
+1 defense -2
Target falls -3
Attack Deals Bashing damage +2
Attack deals Aggravated Damage -4
Hit applies grapple automatically -3
Rote-quality on attack -5
Very dangerous beast* +2
Epic beast* +5
Dramatic success on 3 successes -3
Requires Reload* +4

*Used only for unique and legendary beasts such as dragons, yeti and likewise. Only highest Dice modifier applies

base attacks[]

Attacks
Attack Type Initative Damage Notes
Claw Predator +0 +1L
Bite Predator -2 +2L 9-again
Bite Herbivore +2 +1B
Body Slam All +0 +0B


Ability    Attack   Defense
Flying      +1        +1

size[]

   Size    modifier  grapple*
 -2 to 0     +2       -2
  1 to 3     +1       -1
  4 to 6     +0       +0
  7 to 9     -1       +1
 10 to 12    -2       +2
 13 to 15    -3       +3
    +9       -1       +1
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